diff --git a/.bitsquid/Magicka2/110000108f8f2ac.sav b/.bitsquid/Magicka2/110000108f8f2ac.sav new file mode 100755 index 0000000..f00cb81 Binary files /dev/null and b/.bitsquid/Magicka2/110000108f8f2ac.sav differ diff --git a/.bitsquid/Magicka2/user_settings.config b/.bitsquid/Magicka2/user_settings.config new file mode 100755 index 0000000..2bd6f6f --- /dev/null +++ b/.bitsquid/Magicka2/user_settings.config @@ -0,0 +1,740 @@ + +adapter_index = 0 +aspect_ratio = -1 +borderless_fullscreen = false +fullscreen = true +fullscreen_output = 0 +keybindings = { + keyboard_mouse = { + activate = { + key = "mouse_left" + state = "pressed" + } + activate_toggled_magick = { + key = "mouse_right" + state = "pressed" + } + activate_up = { + key = "mouse_left" + state = "released" + } + arcane = { + key = "s" + state = "pressed" + } + cast_magick = { + key = "space" + state = "pressed" + } + cold = { + key = "r" + state = "pressed" + } + cursor = { + key = "mouse_cursor" + state = "axis" + } + do_move = { + key = "mouse_left" + state = "button" + } + earth = { + key = "d" + state = "pressed" + } + fire = { + key = "f" + state = "pressed" + } + imbue_weapon = { + filter = { + default_controller = "mouse" + filter_name = "FilterCombineHoldPress" + hold_button = { + controller_type = "keyboard" + key = "left shift" + } + press_button = "right" + } + state = "filter" + } + left = { + key = "mouse_left" + state = "pressed" + } + life = { + key = "w" + state = "pressed" + } + lightning = { + key = "a" + state = "pressed" + } + magick1 = { + key = "1" + state = "pressed" + } + magick1_up = { + key = "1" + state = "released" + } + magick2 = { + key = "2" + state = "pressed" + } + magick2_up = { + key = "2" + state = "released" + } + magick3 = { + key = "3" + state = "pressed" + } + magick3_up = { + key = "3" + state = "released" + } + magick4 = { + key = "4" + state = "pressed" + } + magick4_up = { + key = "4" + state = "released" + } + magick_tier1 = { + filter = { + default_controller = "mouse" + filter_name = "FilterCombineHoldPress" + hold_button = { + controller_type = "keyboard" + key = "1" + } + press_button = "right" + } + state = "filter" + } + magick_tier2 = { + filter = { + default_controller = "mouse" + filter_name = "FilterCombineHoldPress" + hold_button = { + controller_type = "keyboard" + key = "2" + } + press_button = "right" + } + state = "filter" + } + magick_tier3 = { + filter = { + default_controller = "mouse" + filter_name = "FilterCombineHoldPress" + hold_button = { + controller_type = "keyboard" + key = "3" + } + press_button = "right" + } + state = "filter" + } + magick_tier4 = { + filter = { + default_controller = "mouse" + filter_name = "FilterCombineHoldPress" + hold_button = { + controller_type = "keyboard" + key = "4" + } + press_button = "right" + } + state = "filter" + } + melee_attack = { + filter = { + default_controller = "mouse" + filter_name = "FilterCombineHoldPress" + hold_button = { + controller_type = "keyboard" + key = "left shift" + } + press_button = "right" + } + state = "filter" + } + pause = { + key = "esc" + state = "pressed" + } + revive_message = { + key = "mouse_right" + state = "pressed" + } + select_magick_template = { + key = "mouse_right" + state = "pressed" + } + shield = { + key = "e" + state = "pressed" + } + spell_aoe = { + filter = { + default_controller = "mouse" + filter_name = "FilterCombineHoldPress" + hold_button = { + controller_type = "keyboard" + key = "left shift" + } + press_button = "middle" + } + state = "filter" + } + spell_forward = { + filter = { + default_controller = "mouse" + filter_name = "FilterCombineHoldPress" + hold_button = { + controller_type = "keyboard" + key = "left shift" + } + invert = true + press_button = "right" + } + state = "filter" + } + spell_forward_hold = { + filter = { + button_button = "right" + default_controller = "mouse" + filter_name = "FilterCombineHoldButton" + hold_button = { + controller_type = "keyboard" + key = "left shift" + } + invert = true + } + state = "filter" + } + spell_self = { + filter = { + default_controller = "mouse" + filter_name = "FilterCombineHoldPress" + hold_button = { + controller_type = "keyboard" + key = "left shift" + } + invert = true + press_button = "middle" + } + state = "filter" + } + spell_self_channel = { + key = "mouse_middle" + state = "button" + } + stop_move = { + key = "left ctrl" + state = "pressed" + } + twist_free = { + key = "mouse_left" + state = "pressed" + } + water = { + key = "q" + state = "pressed" + } + } + pad360 = { + abort_select_magick = { + key = "pad_b" + state = "pressed" + } + activate = { + key = "pad_left_shoulder" + state = "released" + } + aim = { + key = "pad_right" + state = "axis" + } + arcane = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "left_shoulder" + invert = true + press_button = "y" + } + state = "filter" + } + cold = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "left_shoulder" + press_button = "a" + } + state = "filter" + } + deselect_magick_template = { + key = "pad_y" + state = "pressed" + } + earth = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "left_shoulder" + invert = true + press_button = "b" + } + state = "filter" + } + element_switch = { + key = "pad_left_shoulder" + state = "button" + } + fire = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "left_shoulder" + invert = true + press_button = "a" + } + state = "filter" + } + gpad_magick1 = { + key = "pad_d_left" + state = "pressed" + } + gpad_magick2 = { + key = "pad_d_up" + state = "pressed" + } + gpad_magick3 = { + key = "pad_d_right" + state = "pressed" + } + gpad_magick4 = { + key = "pad_d_down" + state = "pressed" + } + gpad_magick_hold = { + key = "pad_left_trigger" + state = "pressed" + } + gpad_magick_hold_up = { + key = "pad_left_trigger" + state = "released" + } + imbue_weapon = { + key = "pad_right_trigger" + state = "pressed" + } + life = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "left_shoulder" + press_button = "y" + } + state = "filter" + } + lightning = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "left_shoulder" + invert = true + press_button = "x" + } + state = "filter" + } + melee_attack = { + key = "pad_right_trigger" + state = "pressed" + } + move = { + key = "pad_left" + state = "axis" + } + open_magick_menu1 = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "left_shoulder" + press_button = "d_left" + } + state = "filter" + } + open_magick_menu2 = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "left_shoulder" + press_button = "d_up" + } + state = "filter" + } + open_magick_menu3 = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "left_shoulder" + press_button = "d_right" + } + state = "filter" + } + open_magick_menu4 = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "left_shoulder" + press_button = "d_down" + } + state = "filter" + } + pause = { + key = "pad_start" + state = "pressed" + } + revive_message = { + key = "pad_a" + state = "pressed" + } + scroll = { + key = "pad_right" + state = "axis" + } + select_magick = { + key = "pad_a" + state = "pressed" + } + select_magick_template = { + key = "pad_x" + state = "pressed" + } + shield = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "left_shoulder" + press_button = "b" + } + state = "filter" + } + spell_aoe = { + key = "pad_left_trigger" + state = "pressed" + } + spell_forward = { + key = "pad_right" + state = "axis" + } + spell_self = { + key = "pad_right_shoulder" + state = "pressed" + } + spell_self_channel = { + key = "pad_right_shoulder" + state = "button" + } + trigger_magick = { + key = "pad_right_trigger" + state = "released" + } + twist_free = { + key = "pad_right_trigger" + state = "pressed" + } + water = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "left_shoulder" + press_button = "x" + } + state = "filter" + } + } + padps4 = { + abort_select_magick = { + key = "pad_circle" + state = "pressed" + } + activate = { + key = "pad_l1" + state = "released" + } + aim = { + key = "pad_right" + state = "axis" + } + arcane = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "l1" + invert = true + press_button = "triangle" + } + state = "filter" + } + cold = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "l1" + press_button = "cross" + } + state = "filter" + } + deselect_magick_template = { + key = "pad_triangle" + state = "pressed" + } + earth = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "l1" + invert = true + press_button = "circle" + } + state = "filter" + } + element_switch = { + key = "pad_l1" + state = "button" + } + fire = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "l1" + invert = true + press_button = "cross" + } + state = "filter" + } + gpad_magick1 = { + key = "pad_left" + state = "pressed" + } + gpad_magick2 = { + key = "pad_up" + state = "pressed" + } + gpad_magick3 = { + key = "pad_right" + state = "pressed" + } + gpad_magick4 = { + key = "pad_down" + state = "pressed" + } + gpad_magick_hold = { + key = "pad_l2" + state = "pressed" + } + gpad_magick_hold_up = { + key = "pad_l2" + state = "released" + } + imbue_weapon = { + key = "pad_r2" + state = "pressed" + } + life = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "l1" + press_button = "triangle" + } + state = "filter" + } + lightning = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "l1" + invert = true + press_button = "square" + } + state = "filter" + } + melee_attack = { + key = "pad_r2" + state = "pressed" + } + move = { + key = "pad_left" + state = "axis" + } + open_magick_menu1 = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "l1" + press_button = "left" + } + state = "filter" + } + open_magick_menu2 = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "l1" + press_button = "up" + } + state = "filter" + } + open_magick_menu3 = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "l1" + press_button = "right" + } + state = "filter" + } + open_magick_menu4 = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "l1" + press_button = "down" + } + state = "filter" + } + pause = { + key = "pad_options" + state = "pressed" + } + revive_message = { + key = "pad_cross" + state = "pressed" + } + scroll = { + key = "pad_right" + state = "axis" + } + select_magick = { + key = "pad_cross" + state = "pressed" + } + select_magick_template = { + key = "pad_square" + state = "pressed" + } + shield = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "l1" + press_button = "circle" + } + state = "filter" + } + spell_aoe = { + key = "pad_l2" + state = "pressed" + } + spell_forward = { + key = "pad_right" + state = "axis" + } + spell_self = { + key = "pad_r1" + state = "pressed" + } + spell_self_channel = { + key = "pad_r1" + state = "button" + } + trigger_magick = { + key = "pad_r2" + state = "released" + } + trigger_magick_touch = { + key = "pad_touch" + state = "pressed" + } + twist_free = { + key = "pad_r2" + state = "pressed" + } + water = { + filter = { + default_controller = "pad" + filter_name = "FilterCombineHoldPress" + hold_button = "l1" + press_button = "square" + } + state = "filter" + } + } +} +keybindings_version = 2 +render_settings = { + bloom_enabled = true + debug_render_voxels = false + debug_rendering = false + disable_soft_particles = false + dof_enabled = true + fog_enabled = true + fxaa_enabled = true + fxaa_high = true + fxaa_low = false + fxaa_medium = false + g_tessellation = 1 + g_tessellation_detail = 1 + g_tessellation_tri_size = 8 + gbuffer_albedo_luminance_visualization = false + gbuffer_albedo_visualization = false + gbuffer_ao_visualization = false + gbuffer_fill_albedo = false + gbuffer_glossiness_visualization = false + gbuffer_normal_visualization = false + gbuffer_rim_light_visualization = false + gbuffer_self_illumination_visualization = false + gbuffer_shadow_mask_visualization = false + gbuffer_specular_visualization = false + generate_cubemap = false + half_res_effects_enabled = false + light_accumulation_alpha_visualization = false + light_accumulation_rgb_visualization = false + lighting = true + local_lights_cast_shadows = true + local_lights_enabled = true + particles_cast_shadows = false + particles_local_lighting = true + particles_receive_shadows = true + particles_tessellation = true + shadow_map_cube_size = [ + 256 + 256 + ] + shadow_map_size = [ + 2048 + 2048 + ] + shadow_mapping_enabled = true + smaa_enabled = false + smaa_high = true + smaa_low = false + smaa_medium = false + ssao_enabled = true + voxel_cone_tracing = false + water_refraction_enabled = true + water_shimmer_enabled = true +} +screen_resolution = [ + 3840 + 2160 +] +vsync = true