dotfiles/.bitsquid/Magicka2/user_settings.config

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Executable File

adapter_index = 0
aspect_ratio = -1
borderless_fullscreen = false
fullscreen = true
fullscreen_output = 0
keybindings = {
keyboard_mouse = {
activate = {
key = "mouse_left"
state = "pressed"
}
activate_toggled_magick = {
key = "mouse_right"
state = "pressed"
}
activate_up = {
key = "mouse_left"
state = "released"
}
arcane = {
key = "s"
state = "pressed"
}
cast_magick = {
key = "space"
state = "pressed"
}
cold = {
key = "r"
state = "pressed"
}
cursor = {
key = "mouse_cursor"
state = "axis"
}
do_move = {
key = "mouse_left"
state = "button"
}
earth = {
key = "d"
state = "pressed"
}
fire = {
key = "f"
state = "pressed"
}
imbue_weapon = {
filter = {
default_controller = "mouse"
filter_name = "FilterCombineHoldPress"
hold_button = {
controller_type = "keyboard"
key = "left shift"
}
press_button = "right"
}
state = "filter"
}
left = {
key = "mouse_left"
state = "pressed"
}
life = {
key = "w"
state = "pressed"
}
lightning = {
key = "a"
state = "pressed"
}
magick1 = {
key = "1"
state = "pressed"
}
magick1_up = {
key = "1"
state = "released"
}
magick2 = {
key = "2"
state = "pressed"
}
magick2_up = {
key = "2"
state = "released"
}
magick3 = {
key = "3"
state = "pressed"
}
magick3_up = {
key = "3"
state = "released"
}
magick4 = {
key = "4"
state = "pressed"
}
magick4_up = {
key = "4"
state = "released"
}
magick_tier1 = {
filter = {
default_controller = "mouse"
filter_name = "FilterCombineHoldPress"
hold_button = {
controller_type = "keyboard"
key = "1"
}
press_button = "right"
}
state = "filter"
}
magick_tier2 = {
filter = {
default_controller = "mouse"
filter_name = "FilterCombineHoldPress"
hold_button = {
controller_type = "keyboard"
key = "2"
}
press_button = "right"
}
state = "filter"
}
magick_tier3 = {
filter = {
default_controller = "mouse"
filter_name = "FilterCombineHoldPress"
hold_button = {
controller_type = "keyboard"
key = "3"
}
press_button = "right"
}
state = "filter"
}
magick_tier4 = {
filter = {
default_controller = "mouse"
filter_name = "FilterCombineHoldPress"
hold_button = {
controller_type = "keyboard"
key = "4"
}
press_button = "right"
}
state = "filter"
}
melee_attack = {
filter = {
default_controller = "mouse"
filter_name = "FilterCombineHoldPress"
hold_button = {
controller_type = "keyboard"
key = "left shift"
}
press_button = "right"
}
state = "filter"
}
pause = {
key = "esc"
state = "pressed"
}
revive_message = {
key = "mouse_right"
state = "pressed"
}
select_magick_template = {
key = "mouse_right"
state = "pressed"
}
shield = {
key = "e"
state = "pressed"
}
spell_aoe = {
filter = {
default_controller = "mouse"
filter_name = "FilterCombineHoldPress"
hold_button = {
controller_type = "keyboard"
key = "left shift"
}
press_button = "middle"
}
state = "filter"
}
spell_forward = {
filter = {
default_controller = "mouse"
filter_name = "FilterCombineHoldPress"
hold_button = {
controller_type = "keyboard"
key = "left shift"
}
invert = true
press_button = "right"
}
state = "filter"
}
spell_forward_hold = {
filter = {
button_button = "right"
default_controller = "mouse"
filter_name = "FilterCombineHoldButton"
hold_button = {
controller_type = "keyboard"
key = "left shift"
}
invert = true
}
state = "filter"
}
spell_self = {
filter = {
default_controller = "mouse"
filter_name = "FilterCombineHoldPress"
hold_button = {
controller_type = "keyboard"
key = "left shift"
}
invert = true
press_button = "middle"
}
state = "filter"
}
spell_self_channel = {
key = "mouse_middle"
state = "button"
}
stop_move = {
key = "left ctrl"
state = "pressed"
}
twist_free = {
key = "mouse_left"
state = "pressed"
}
water = {
key = "q"
state = "pressed"
}
}
pad360 = {
abort_select_magick = {
key = "pad_b"
state = "pressed"
}
activate = {
key = "pad_left_shoulder"
state = "released"
}
aim = {
key = "pad_right"
state = "axis"
}
arcane = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "left_shoulder"
invert = true
press_button = "y"
}
state = "filter"
}
cold = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "left_shoulder"
press_button = "a"
}
state = "filter"
}
deselect_magick_template = {
key = "pad_y"
state = "pressed"
}
earth = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "left_shoulder"
invert = true
press_button = "b"
}
state = "filter"
}
element_switch = {
key = "pad_left_shoulder"
state = "button"
}
fire = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "left_shoulder"
invert = true
press_button = "a"
}
state = "filter"
}
gpad_magick1 = {
key = "pad_d_left"
state = "pressed"
}
gpad_magick2 = {
key = "pad_d_up"
state = "pressed"
}
gpad_magick3 = {
key = "pad_d_right"
state = "pressed"
}
gpad_magick4 = {
key = "pad_d_down"
state = "pressed"
}
gpad_magick_hold = {
key = "pad_left_trigger"
state = "pressed"
}
gpad_magick_hold_up = {
key = "pad_left_trigger"
state = "released"
}
imbue_weapon = {
key = "pad_right_trigger"
state = "pressed"
}
life = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "left_shoulder"
press_button = "y"
}
state = "filter"
}
lightning = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "left_shoulder"
invert = true
press_button = "x"
}
state = "filter"
}
melee_attack = {
key = "pad_right_trigger"
state = "pressed"
}
move = {
key = "pad_left"
state = "axis"
}
open_magick_menu1 = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "left_shoulder"
press_button = "d_left"
}
state = "filter"
}
open_magick_menu2 = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "left_shoulder"
press_button = "d_up"
}
state = "filter"
}
open_magick_menu3 = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "left_shoulder"
press_button = "d_right"
}
state = "filter"
}
open_magick_menu4 = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "left_shoulder"
press_button = "d_down"
}
state = "filter"
}
pause = {
key = "pad_start"
state = "pressed"
}
revive_message = {
key = "pad_a"
state = "pressed"
}
scroll = {
key = "pad_right"
state = "axis"
}
select_magick = {
key = "pad_a"
state = "pressed"
}
select_magick_template = {
key = "pad_x"
state = "pressed"
}
shield = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "left_shoulder"
press_button = "b"
}
state = "filter"
}
spell_aoe = {
key = "pad_left_trigger"
state = "pressed"
}
spell_forward = {
key = "pad_right"
state = "axis"
}
spell_self = {
key = "pad_right_shoulder"
state = "pressed"
}
spell_self_channel = {
key = "pad_right_shoulder"
state = "button"
}
trigger_magick = {
key = "pad_right_trigger"
state = "released"
}
twist_free = {
key = "pad_right_trigger"
state = "pressed"
}
water = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "left_shoulder"
press_button = "x"
}
state = "filter"
}
}
padps4 = {
abort_select_magick = {
key = "pad_circle"
state = "pressed"
}
activate = {
key = "pad_l1"
state = "released"
}
aim = {
key = "pad_right"
state = "axis"
}
arcane = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "l1"
invert = true
press_button = "triangle"
}
state = "filter"
}
cold = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "l1"
press_button = "cross"
}
state = "filter"
}
deselect_magick_template = {
key = "pad_triangle"
state = "pressed"
}
earth = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "l1"
invert = true
press_button = "circle"
}
state = "filter"
}
element_switch = {
key = "pad_l1"
state = "button"
}
fire = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "l1"
invert = true
press_button = "cross"
}
state = "filter"
}
gpad_magick1 = {
key = "pad_left"
state = "pressed"
}
gpad_magick2 = {
key = "pad_up"
state = "pressed"
}
gpad_magick3 = {
key = "pad_right"
state = "pressed"
}
gpad_magick4 = {
key = "pad_down"
state = "pressed"
}
gpad_magick_hold = {
key = "pad_l2"
state = "pressed"
}
gpad_magick_hold_up = {
key = "pad_l2"
state = "released"
}
imbue_weapon = {
key = "pad_r2"
state = "pressed"
}
life = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "l1"
press_button = "triangle"
}
state = "filter"
}
lightning = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "l1"
invert = true
press_button = "square"
}
state = "filter"
}
melee_attack = {
key = "pad_r2"
state = "pressed"
}
move = {
key = "pad_left"
state = "axis"
}
open_magick_menu1 = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "l1"
press_button = "left"
}
state = "filter"
}
open_magick_menu2 = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "l1"
press_button = "up"
}
state = "filter"
}
open_magick_menu3 = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "l1"
press_button = "right"
}
state = "filter"
}
open_magick_menu4 = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "l1"
press_button = "down"
}
state = "filter"
}
pause = {
key = "pad_options"
state = "pressed"
}
revive_message = {
key = "pad_cross"
state = "pressed"
}
scroll = {
key = "pad_right"
state = "axis"
}
select_magick = {
key = "pad_cross"
state = "pressed"
}
select_magick_template = {
key = "pad_square"
state = "pressed"
}
shield = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "l1"
press_button = "circle"
}
state = "filter"
}
spell_aoe = {
key = "pad_l2"
state = "pressed"
}
spell_forward = {
key = "pad_right"
state = "axis"
}
spell_self = {
key = "pad_r1"
state = "pressed"
}
spell_self_channel = {
key = "pad_r1"
state = "button"
}
trigger_magick = {
key = "pad_r2"
state = "released"
}
trigger_magick_touch = {
key = "pad_touch"
state = "pressed"
}
twist_free = {
key = "pad_r2"
state = "pressed"
}
water = {
filter = {
default_controller = "pad"
filter_name = "FilterCombineHoldPress"
hold_button = "l1"
press_button = "square"
}
state = "filter"
}
}
}
keybindings_version = 2
render_settings = {
bloom_enabled = true
debug_render_voxels = false
debug_rendering = false
disable_soft_particles = false
dof_enabled = true
fog_enabled = true
fxaa_enabled = true
fxaa_high = true
fxaa_low = false
fxaa_medium = false
g_tessellation = 1
g_tessellation_detail = 1
g_tessellation_tri_size = 8
gbuffer_albedo_luminance_visualization = false
gbuffer_albedo_visualization = false
gbuffer_ao_visualization = false
gbuffer_fill_albedo = false
gbuffer_glossiness_visualization = false
gbuffer_normal_visualization = false
gbuffer_rim_light_visualization = false
gbuffer_self_illumination_visualization = false
gbuffer_shadow_mask_visualization = false
gbuffer_specular_visualization = false
generate_cubemap = false
half_res_effects_enabled = false
light_accumulation_alpha_visualization = false
light_accumulation_rgb_visualization = false
lighting = true
local_lights_cast_shadows = true
local_lights_enabled = true
particles_cast_shadows = false
particles_local_lighting = true
particles_receive_shadows = true
particles_tessellation = true
shadow_map_cube_size = [
256
256
]
shadow_map_size = [
2048
2048
]
shadow_mapping_enabled = true
smaa_enabled = false
smaa_high = true
smaa_low = false
smaa_medium = false
ssao_enabled = true
voxel_cone_tracing = false
water_refraction_enabled = true
water_shimmer_enabled = true
}
screen_resolution = [
3840
2160
]
vsync = true